

* Improved resources - A new library of standard simulation characters and prop characters, a revised endorphin User Guide and additional tutorials for fluid, push and twist physical effects.Ĭurrent endorphin users include Blitz Games, Sony Computer Ent., Tigar Hare Studios, EA, Namco, Capcom, Konami, Giant Killer Robots, CIS Hollywood, The Mill and Moving Picture Co.Įndorphin offers a new approach to 3D animation, and is the only character animation software to utilize DMS, a technology based on artificial intelligence controllers that imitate the human nervous system. * Improved file format support - Extended support for new Acclaim 2 file format. * Improved hold effect - A new "stickiness" parameter allows users to model the effect of sticky surfaces. The Twist physical effect behavior allows a torque (rotational force) to be applied over multiple frames. * Extended forces and torques - The Push physical effect behavior allows a force to be applied over multiple frames. Users may drive complex IK rigs using endorphin, and allows users to animate over the endorphin motion, to enhance or replace it on a joint-by-joint basis. * endorphin Control Panel plug-in for Maya - New plug-in allows animation generated by a Maya control rig to be mapped onto an endorphin character, and allows animation generated by endorphin to be mapped onto a Maya control rig. Additional effects, such as moving fluids and waves, are also supported. water, air, mud) in a physically plausible manner, including buoyancy and drag forces. * Fluid effects - Characters and objects may interact with fluids (e.g. Several new and improved features for endorphin 2.7 include:

endorphin allowed us to deliver incredibly realistic movements and stunts without any broken bones." When you see the results in-game, you realize how dangerous it would have been for the B-Boys to recreate these movements for real. With endorphin in our pipeline, we could create a wide array of unique crashes for all of the B-Boys and B-Girls, ranging from simple handstand fall outs (landing mostly onto their faces), to full-on neck breakers out of a no-handed air flare. Jamie Jackson, art director at FreeStyle Games, said, "The B-BOY title required the development of many challenging movements that were too time-consuming to hand animate, and virtually impossible to recreate in a motion capture studio. endorphin is used by many leading game and visual effects companies, such as FreeStyle Games, which recently employed endorphin's character animation toolset for B-BOY, a hip-hop and break-dancing title for Sony PlayStation 2 and PSP. The newest version of NaturalMotion's award-winning animation software, endorphin 2.7 features new fluid effects support, a Maya control panel plug-in, extended forces and torques, additional file format support and improved user resources.Įndorphin 2.7's robust suite of tools is designed for animators creating realistic, fully interactive 3D character animation for games, films and broadcast production. has released endorphin 2.7 and the endorphin 2.7 Learning Edition (eLE). Those people are hooked too.NaturalMotion Ltd. Check out the over 2000 endorphin animations on. now thats real 3d animation (yes it is very expensive, but the learning edition is free). Yes, Iam hooked! Truespace and Endorphin. What it does is add ANTISIPATED true life motions to your characters very very easily. It does not render, or anything like that. It is to be used with programs like Truespace and with BVH files like Mr Bones offers. Plus, you can add motions like from Mr Bones BVH collections then continue on adding more actions from endorphin it is just mind boggling to say the least. If I am holding on to this thing and something moves I will fall this way. If my foot is positioned this way I will fall this way. So if you change one little thing in your characters motion will act TOTALLY different AS IN REAL LIFE.

It is so different because it thinks how things react in real life. It is a whole different technology that is hard to explain. But it is the way that it thinks ahead and knows what to do is why it is so different than any other software. Fighting scenes, wrestling scenes, action scenes, any thing you can think of are easy to do.

Endorphin THINKS WAY AHEAD and adds all the motions that happen in real life to whatever you are doing. If I want to create a wrestling match and then import that in to Truespace as a BVH it is very easy. Hi Guys, Yes I have been going crazy over ENDORPHIN! Iam using it to create BVH stunning animations in to Truespace.
